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[Unity Developer] Yumin.Jo
Unity, code, and everything I learn along the way ✨
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Assembly Definition Authentication Backend Blog Branch Bug C# Card Animation CI/CD Clone Code Review Compiler Computer Science Container Dependency Injection Design Design Pattern Development Development Log DevOps DocFX Docker Documentation DOTween ECMAScript Editor Editor Scripting Framework Function Game Dev Git Git Hooks GitHub Actions Google Java JavaScript JSON Library Math Mathematics Memory Meta-cognition Method MVC MVP Naming OOP Partial PR QA Random Response File Service Locator Set Theory Singleton Software Quality Spring Study Team Work Tooling UI Toolkit Unity UserID Vector Vue.js Web 게임 시스템 벡터 수학 신입사원 종속성 관리 依存関係管理 数学
Card Animation 담당 / カードアニメーション担当
2025-01-27
Unity Development
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Unity
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DOTween
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Card Animation
567 words
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3 minutes
개발 일지 & 회고록 / 開発日誌 & レトロスペクティブ
2025-01-22
Game Development
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Development Log
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Game Dev
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Unity
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Backend
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Team Work
Velog의 첫 개발일지이자 회고록입니다.Velogの最初の開発日誌および回顧録です。
1337 words
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7 minutes
싱글톤 패턴 / Singleton Pattern
2025-01-22
Software Engineering
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Design Pattern
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Singleton
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Unity
352 words
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2 minutes
라이브러리 vs 프레임워크 / ライブラリとフレームワークの違い
2025-01-13
Software Engineering
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Library
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Framework
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JavaScript
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Vue.js
307 words
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2 minutes
디자인 패턴이란? / デザインパターンとは?
2025-01-13
Software Engineering
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Design Pattern
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MVP
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MVC
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Unity
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Spring
354 words
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2 minutes
공부와 기록 습관 / 勉強と記録の習慣
2025-01-03
Learning
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Study
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Blog
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Meta-cognition
228 words
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1 minute
Git 브랜치 단일 클론 / Git single-branch clone
2024-12-12
Computer Science
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Git
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Branch
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Clone
121 words
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1 minute
Abstract vs Virtual이란? / AbstractとVirtualとは?
2024-11-17
Computer Science
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Java
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C#
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OOP
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Method
::: 한글: Java abstract는 구현 강제, C# virtual은 선택적 오버라이드日本語: Javaのabstractは実装強制、C#のvirtualは任意オーバーライド :::
384 words
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2 minutes
12
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© 2026 [Unity Developer] Yumin.Jo. All Rights Reserved. / RSS / Sitemap
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